Simbody introduces the concept of a “mobilizer,” which directly expresses a part’s movement, however complex, purely in relation to another part
Typically, researchers who simulate life in motion—from particles to people—start by describing the motion of each part of an object independently of the other parts. Additional equations then limit the motion of one part relative to another. The result: Computers must then solve a large number of awkwardly coupled equations. That often means long simulation times or, worse, equations that won’t converge to a solution.
To sidestep these problems, Michael Sherman and his team at Simbios, a National Center for Biomedical Computing based at Stanford University, developed a multi-body dynamics software toolset called Simbody. Simbody introduces the concept of a “mobilizer,” which directly expresses a part’s movement, however complex, purely in relation to another part. In this way, fewer and simpler equations are needed to simulate the part’s motion.
Simbody is part of the SimTK Core toolkit, an open-source C++ application programming interface (API) to computational tools and algorithms for biological simulations. A workshop on using Simbody and the SimTK Core will be held at Stanford University on March 20-21, 2008. For more information, contact Blanca Pineda, firstname.lastname@example.org.
Pre-release source code for the SimTK Core toolkit, including Simbody, can be freely accessed at http://simtk.org. A full release is planned for March 2008.